Wildsea Campaign Log

Alongside our weekly Cairn campaign I’m also starting up a Wildsea Campaign! Every week(ish) I’ll update this post with a summary of our adventure.
The Crew Permalink
All equal members and owners of the ship “Pilosa”. It features 6 flexible limbs that can crawl along the treetops.
- Alya - She/Her - Itzenko Windward Horizoneer
- Mothball - They/Them - Mothryn Shipborn Augur
- Otzetza - They/Them - Tzelicrae Submerged Wordbearer
- Reaper - It/Its - Ironbound Ridgeback Hacker
- Shade - She/Her - Ardent Spitborn Wordbearer
- Sprek - He/Him - Ektus Rootless Horizoneer
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The Beginning Permalink
- Potential quests or important clues have a “♠” in front of them.
- The player-characters are collectively known as “The Crew”.
- No concern is given for how the player groups shift and change. For all intents and purposes, assume that players pop in and out of existence week to week.
DAY 1 Permalink
Alya, Mothball, Reaper, Sprek, Shade
MORNING. The Crew is en route to Three Masks, a tiny trading spit. They have a cargo of fantastical (and fictional) maps to deliver. Only a few hours from the safety of the port, The Crew is attacked by 3 pinwolves!
- Mothball jumps into a pilot seat and tries to manuever the ship and lose them in the treetops. But that only inspires the pinwolves to hunt more ferociously.
- Alya uses the Amber Eye of the ship to identify where the pinwolves are, and shares that information with her crewmates.
- Mothball does manage to snag a pinwolf with one of the ships legs, but now the ship (and the pinwolf) are tangled up in some branches; dead in the water.
- Sprek dives off the side, grabbing one of the pinwolves, and tackles it down to a large branch.
- Shade fires a chemical flare and distracts the third pinwolf, preventing it from leaping down to the deck of the ship.
- Alya runs along one of the legs of the ships to cut it (and the pinwolf) loose while Sprek kicks his pinwolf off the branch into the depths below.
- The final pinwolf realizes its friends are defeated, and it slinks away.
Minimal damage sustained, but the tiny holes in the ship are a memento of this battle.
AFTERNOON. The Crew arrives at Three Masks only to be interrogated by the dockmaster, Mahkis. He insists on searching their ship for evidence related to the One-Armed Scissor. The Scissor is a library ship that was supposed to arrive a month ago; and no word has been heard about it.
Of course the search is clean, and Mahkis apologizes with the promise of drinks at Polaski’s bar. The Crew heads to the Overlook House to negotiate the sale of their cargo. Old-Spar Lizbeth agrees to buy it and rewards The Crew with charts and a ship upgrade.
Polaski’s is not only a bar, but also a small local library. The patrons are disappointed that The Crew have no news about the One-Armed Scissor. Mahkis buys everyone a round, and explains the situation a little more. As Mahkis leaves to return to work, a Tzelicrae named Carshaw bursts through the door, eager for any news. The Crew console him, and learn he’s looking for his sister who was serving on the Scissor.
EVENING. The Crew split up to enjoy their evening in the safety of Three Masks.
- Sprek and Shade tour the splineapple farms, and get enough materials to start their own little growing patch on the ship.
- Mothball reads some books in the bar, learning a little about the Scissor and a LOT about how to cook splineapples.
- Reaper works a shift at the docks, helping repair another ship. He earns some scars and supplies for his efforts.
- Alya visits Carshaw and asks more about his sister and the Scissor. She agrees to let Carshaw join them when they leave Three Masks. “Better to be out there searching than sitting here waiting” he says nervously. “I think…”
The Crew return to the Pilosa and bed down for the evening. Tomorrow will certainly bring adventure, risk, and reward in equal measure.
DAY 2 Permalink
Mothball, Otzetza, Sprek
MORNING. Carshaw walks up the docks towards the Pilosa. Otzetza is packing boxes to prepare for the journey, and welcomes him aboard. Carshaw is nervous, but determined, and having another Tzelicrae helps him feel better. The crew sets sail to track the last known position of the One-Armed Scissor.
AFTERNOON. As the fog rolls in, Mothball spots something glinting off in the distance. The Pilosa slows to examine it. Someone has strung a bunch of rusty chains across the treetops as a kind of snare for ships. Mothball lowers the ship to hide from any nearby vessels while Otzetza and Sprek prepare to wavewalk. The chains are rigged with bells and alarms, but Otzetza manages to clear a path to a sleeping watchman so Sprek can put them in a chokehold. A short interrogation later, they learn that the Jackalbone Raiders laid this trap. The raider gives them a map of other traps in the area and a minor lead on the One Armed Scissor. Surprisingly, Otzetza gifts the raider with some mail addressed to the Jackalbones. “We have no quarrel with raiders; consider this a fair trade.” Otzetza and Sprek return without harming the raider, and Mothball quickly scoops them back onto the ship before any other Jackalbones see them.
EVENING. The setting sun makes a distant fire burn ever more brightly. Sprek sees it, and fearing the worst urges Otzetza to pilot at dangerous speeds towards the flame. They arrive to find a small spit of farmland with a brightly burning barn atop it. The Gau family that runs the farm is trying and failing to douse the flames. The Crew takes command, digging a trench to prevent the fire from spreading any further. After rescuing what they can, The Crew and the farmers just sit and watch the rest of it burn. It’s a quiet, haunting moment. The family Matriarch, Reco, thanks the crew and offers them some supplies as well as a trained crow lookout for the ship. The Crew stays docked at the farm, and settles into an exhausted sleep.