The Bone Marshes is a tabletop adventure about getting lost in a burning marsh. It’s tailor-made for groups that enjoy exploring complex spaces and drawing maps. It contains the adventure and a complete set of rules.
Now includes the sequel: "Marsh Goons" by Joe Banner, adding over a dozen pages of new content, an alternate rules system, new maps, new art, and more!
64 Pages, Color Softcover, 8.5"x11" Book.
“Easily one of the best. A ‘real’ adventure, and there’s not many of those out there.” - tenfootpole.org
“Its content will provide a gaming group with many sessions of entertainment and tales to regal. Bone Marshes is a good investment and a worthwhile quest to take on.” - Rolling Boxcars
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The Marshes are burning, and we don’t know why…
The Bone Marshes is an adventure filled with mapping and exploration challenges for the players. It uses special time-keeping and travel rules with player handouts to keep everyone engaged and on the same page in this topsy-turvey land.
The Bone Marshes is a three part adventure module, each of which can be run separately or consecutively. Each part provides 2-4 sessions of gameplay.
Part I: The marshes burn from constant daylight. The sun never sets! The mage Azimech recently discovered this terrible situation and has put out a call for adventurers to map safe routes through the flaming swamp.
Part II: After the caravan has arrived (thanks to your mapping skills), Azimech needs you to head back out and discover the source of the constant daylight.
Part III: Now that she knows the root cause of the problem, she thinks there is a solution. It involves plumbing the depths of the tunnels beneath the marshes, plundering an ancient vault, and returning with valuable artifacts.